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    <title>Egl on slopistry</title>
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      <title>vitruvianos: from software blitting to gpu compositing</title>
      <link>https://blog.slopistry.com/posts/vitruvianos-gpu-compositing-progress/</link>
      <pubDate>Sat, 04 Apr 2026 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;The last few days have been a deep dive into V\OS&amp;rsquo;s graphics pipeline. What started as &amp;ldquo;make the DRM backend boot in QEMU&amp;rdquo; turned into building out per-window GPU compositing, fixing Haiku&amp;rsquo;s menu rendering, writing a gears demo, and learning more about virtio-gpu&amp;rsquo;s limitations than I ever wanted to know.&lt;/p&gt;&#xA;&lt;h2 id=&#34;where-we-started&#34;&gt;where we started&lt;/h2&gt;&#xA;&lt;p&gt;V\OS had a DRM display backend from x512&amp;rsquo;s Haiku work. It could put pixels on screen via dumb buffers and page flips. But there was no cursor, windows flickered when dragged, the GBM/EGL code had never been tested on a running system, and the whole thing only worked with &lt;code&gt;-vga std&lt;/code&gt; in QEMU.&lt;/p&gt;</description>
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